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Our Journey...

Click below or scroll down to visit each week in our Production Timeline!

Pre-Production

M.V.P.

Post-Production

Open

Playtest

Production

Feb 2024

April 2024

Pre-Production: Week 0 / Pitch & Prep

Week 0: February 25, 2024 - March 2, 2024 [Pitch + Frontloading]

After undergoing an introduction to the tech in the LIM and having multiple brainstorming sessions, we pitched to LIM staff and formally started our project this week. The team infrastructure, documentation, creative vision, game design, and tools were defined and set up for Production based on teammates’ backgrounds, interests, and research on monarch butterflies.

Production: Week 1 / Design

Week 1: March 3, 2024 - March 9, 2024 [Refine + Begin Development]

We further refined the creative vision and game design through fleshing out documents such as the Game Design Document on Google Docs and the Art Direction Guide on FigJam. Project management and pipelines were also established. Whiteboxing of the level design and asset creation started.

Production: Week 2 / Assets

Week 2: March 17, 2024 - March 23, 2024 [Asset Creation]

Whiteboxing levels and asset creation continued, with several 3D models and audio assets created or outsourced by the end of the week. Gameplay programming was in-progress in a test scene, and 2D art assets were being planned to reflect narrative. Plans for full technical implementation in the LIM began, which included block diagrams, testing multiple tools, and technical writing of LIM-specific processes.

Production: Week 3 / Technical

Week 3: March 24, 2024 - March 30, 2024 [Progress Check + Begin Technical Implementation]

We started technical implementation connecting Unity, QTM, and Resolume, which came with troubleshooting OSC messages and implementing mechanics that take account of the mo-cap specs. We also discussed with the LIM staff on how to approach implementing in-game audio in Unity versus in Ableton with the 360 audio system. After we were informed that our project presentation will be the AET Showcase, we decided to include fabricated elements and design the project with a public showcase setting in mind.

Production: Week 4 / MVP

Week 4: March 31, 2024 - April 6, 2024 [MILESTONE: MVP QA session]

During our in-house MVP QA session, we evaluated the functionality, level design, and digital and physical assets that we achieved so far. We performed more troubleshooting with OSC messaging, fixing bugs, and tweaking game design elements like modifying the scale of physical to in-game movement. All levels were whiteboxed, and most of the 3D models were in the process of being implemented. Texturing, physical lighting, and fabrication were still in-progress.

Production: Week 5 / Open Playtest

Week 5: April 7, 2024 - April 13, 2024 [MILESTONE: Full MVP open playtesting session]

We held an open playtesting session and identified that our project was engaging, enjoyable, and informative to those who playtested; however, we found that players needed more explicit information on how to play the game and that the level design was too hard because no one made it to the end of the map. Our progress at this point was about a week behind the ideal schedule, but we still gained a lot of insight and were determined to wrap up loose ends. From here, we worked on adding more in-game player feedback, developing diegetic game instructions at the onboarding table, and finishing needed assets like physical lighting, cutscenes, and direct OSC connections between our Unity, Ableton, and Resolume files.

Production: Week 6 / Showcase

Week 6: April 14, 2024 - April 20, 2024 [MILESTONES: Polish playtesting & AET Showcase]

We crunched, and we made it. At polish playtesting, we had a near-complete game and were able to connect Unity with Resolume through OSC messaging. Level design, aesthetics, and narrative were finalized and tweaked to create a cohesive experience leading into AET Showcase where we presented our final project to the public. We successfully implemented our full project in the LIM with all technical elements working smoothly alongside the themed onboarding that was facilitated through fabrication and game masters. And… we were chosen as the winners of the Immersive Media award by showcase visitors!

Post-Production: Week 7 / Reflect

Week 7: April 21, 2024 - April 29, 2024 [Documentation]

We performed more documentation of our final work, which included taking more photos and videos and building this team site that summarizes our project and process. Each of us also documented our individual contributions to this project in detail on our own personal sites. We are so thankful for the support from LIM staff, playtesters, and showcase visitors and are overall happy with the work we created together!

Our real-world inspired experience...

This project was designed based on real-world research about monarch butterflies.

References

Ashworth, J. (2022, January 24). Bees, butterflies and moths 'confused' by air pollution. The Natural History Museum.

https://www.nhm.ac.uk/discover/news/2022/january/bees-butterflies-and-moths-confused-by-air-pollution.html#:~:text=Bees%20and%20butterflies%20are%20'confused,in%20flower%20visits%20by%20pollinators

Be Smart. (2019, April 9). Unraveling the great butterfly migration mystery [Video]. Youtube.

https://www.youtube.com/watch?v=fBakLuH6kDY

Exploring By the Seat of Your Pants. (2023, November 21). The amazing monarch butterfly: A migratory journey that connects three

countries [Video]. Youtube. https://www.youtube.com/watch?v=ub6kcdVJV04

Grow Milkweed Plants. (n.d.).  Select your Country. Grow Milkweed Plants. https://www.growmilkweedplants.com/map.html

Miller, K. (2016, October 4). New Jersey’s key role in the monarch migration. Conserve Wildlife Foundation of New Jersey.

https://www.conservewildlifenj.org/blog/2016/10/04/new-jerseys-role-in-the-monarch-migration/

Nat Geo Kids. (2016, May 10). Monarch butterfly | amazing animals [Video]. Youtube.

https://www.youtube.com/watch?v=1b87rwtXGzA

Programa Correo Real. (n.d.). Inicio. Programa Correo Real. https://www.correoreal.mx/

Rathmell, D. (2022, August 1). The monarch’s journey. ArcGIS StoryMaps.

https://storymaps.arcgis.com/stories/3daa957c4da44d4b8a9e8f69919ca964

The Monarch Joint Venture. (n.d.). Migration. The Monarch Joint Venture.

https://monarchjointventure.org/monarch-biology/monarch-migration#:~:text=The%20light%2Dsensitive%20magnetosensors%20reside,to%20augment%20their%20sun%20compass

We credit the following creators whose public assets were outsourced by our team in developing this project:

Game Art

Low Poly Forest

by I'm blendin in
from Sketchfab, CC attribution 4.0

Forest-sided, a peaceful place to live: Diorama

by Cleuza Costa
from Sketchfab, CC attribution 4.0

https://sketchfab.com/3d-models/low-poly-forest-0a28a6a333174bc794a048bb32dc8707

Used for previsualization in Pre-Production with slight modification in texturing to make trees a darker green.

Low Poly Forest Pack

by Jaks

from Itch.io, creator stated free for any use

https://jaks.itch.io/lowpolyforestpack

Used in Mexico environment, only modifications were scaling up/down.

Free Low Poly Forest

by purepoly

from Sketchfab, CC attribution 4.0

https://sketchfab.com/3d-models/free-low-poly-forest-6dc8c85121234cb59dbd53a673fa2b8f

Used for Mexico scene and only used the mountains. Deleted all prairie items and moved the mountains, scaled up and down.

Low Poly Lake Scene

by EdwiixGG

from Sketchfab, CC attribution 4.0

https://sketchfab.com/3d-models/low-poly-lake-scene-5fa5d2f996ef472fa41baafe79f64ec2

Used for previsualization in Pre-Production where trees were deleted to use the lake by itself.

LOW POLY - DERELICT FACTORY

by Colin.Greenall

from Sketchfab, CC attribution 4.0

https://sketchfab.com/3d-models/low-poly-derelict-factory-4e033f90eaaa4e68931af60f0309f537

Deleted the building in order to use smoke stack model only.

Pack - Low Poly - 22 Building [ Interior ]

by Islide

from Sketchfab, CC attribution 4.0

https://sketchfab.com/3d-models/pack-low-poly-22-building-interior-86c688c132d14edc8a2f4d105578b7ad#download

Separated all the buildings to use each one individually, and scaled it up accordingly, deleted all extra windows.

CITY package

by 255 pixel studios

from Unity Asset Store, Standard Unity Asset Store EULA

Blend.shader

by Bailkk

from Unity Forums

https://forum.unity.com/threads/fading-between-two-textures.511066/

Used shader to blend two textures (grass and concrete). Used for all 3 locations.

Unity shader : Burning paper

by Shaders Laboratory

from YouTube video

https://www.youtube.com/watch?v=4FSZNDZ7znE

Used shader to blend two textures (grass and concrete). Used for all 3 locations.

Dirty concrete ground

by Apoorva Joshi

from ManyTextures, CC attribution 4.0

https://www.manytextures.com/texture/79/dirty-concrete-ground/

Used as texture for terrain for all 3 locations and was modified by blending with a grass texture.

Stylized Low poly Car Free

by slvpnk

from Itch.io, creator stated as free

Low Poly Bridge

by Akshat

from Sketchfab, CC attribution 4.0

https://sketchfab.com/3d-models/low-poly-bridge-6528689b437942b0b1df901bf8d68288

Used in Mexico scene. Modified by flipping the texture of road over to fix orientation and combined multiple highways together to make a long highway.

3LE Low Poly Cloud Pack

by The Fallout Nerd

from Unity Asset Store, Standard Unity Asset Store EULA

Low Poly Bridge

by Akshat

from Sketchfab, CC attribution 4.0

https://sketchfab.com/3d-models/low-poly-bridge-6528689b437942b0b1df901bf8d68288

Used in Mexico scene. Modified by flipping the texture of road over to fix orientation and combined multiple highways together to make a long highway.

Bézier Path Creator

by Sebastian Lague

from Unity Asset Store, Standard Unity Asset Store EULA

Direction Arrow

by Alihan

from Sketchfab, CC attribution 4.0

Fonts

Hatch Sans

by Måns Grebäck

from Adobe Fonts Library, free for personal and commercial use

HVD Edding 780

by handdrawn

from FontSquirrel, CC attribution 3.0

Fairplex Narrow & Wide

by Zuzana Licko

from Adobe Fonts Library, free for personal and commercial use

Responder P

by Petr van Blokland

from Adobe Fonts Library, free for personal and commercial use

Anca

by Ján Filípek

from Adobe Fonts Library, free for personal and commercial use

History Sheeter

by Niskala Huruf

from dafont.com, creator stated personal use only

https://www.dafont.com/history-sheeter.font

Used in 2D game art to create the game title.

Alibaba Sans

by Alibaba

from Adobe Fonts Library and Canva, free for personal and commercial use

https://fonts.adobe.com/fonts/alibaba-sans

Used in printed posters designed in Canva.

Audio

Poof

by audiohero

from VIDEVO, royalty-free including commercial and editorial use

Magic poof

by Epic Stock Media

from Uppbeat, members free to use

Car honks

by [missing author metadata]

from Freesound

http://freesound.org/

Used in Ableton SFX 360 immersive soundscape.

distant_storm_05.wav

by matucha

from Freesound, CC Attribution 4.0

https://freesound.org/people/matucha/sounds/115250/?

Used in Ableton SFX 360 immersive soundscape.

Pack: Factory machine

by AudioPapkin

from Freesound, CC Attribution NonCommercial 4.0

https://freesound.org/people/AudioPapkin/sounds/712025/

Used in Ableton SFX 360 immersive soundscape. Modified in pitch.

Programming

Qualysis Unity SDK

by Qualysis and 8 other contributors

from Github, MIT license

https://github.com/qualisys/QTM-Connect-For-Unity

Used in the Unity editor to connect Qualysis motion capture with Unity gameplay.

OSC Jack

by Keijiro Takahashi

from Github, The Unlicense

https://github.com/keijiro/OscJack

Used in Unity scripts in the Unity editor for OSC messaging between Unity, Resolume, Ableton, Touchdesigner, and Qualysis motion capture.

Misc

orange buttefly

by Suzanne D. Williams

from Unsplash, Unsplash License

https://unsplash.com/photos/orange-buttefly-mC2mAodvrws

Used in previsualization of and elements incorporated into final project promo image used in AET Showcase voting form.

close-up photography of monarch butterfly on flower

by Erin Muniskin

from Unsplash, Unsplash License

https://unsplash.com/photos/close-up-photography-of-monarch-butterfly-on-flower-LGaneK6yG9M

Used in previsualization of project promo image only, did not make into final image.

a monarch butterfly hanging from a tree branch

by Joshua J. Cotton

from Unsplash, Unsplash License

https://unsplash.com/photos/a-monarch-butterfly-hanging-from-a-tree-branch-8yZNQY3c6co

Used as photo reference for drawing in Professor's journal.

monarch butterfly perched on pink flower in close up photography during daytime

by Joshua J. Cotton

from Unsplash, Unsplash License

grid paper pattern thick

by Rotaru Virgilius

from Canva, Canva Free License

https://www.canva.com/design/DAGCUyn0v3o/GgzUCm71mqqMNDi5mqemBA/edit

Used in printed headtracker poster design at onboarding table, scaled and tinted.

Butterfly Insect Silhouette

by Liliia Polos

from Canva, Canva Free License

https://www.canva.com/design/DAGCUyn0v3o/GgzUCm71mqqMNDi5mqemBA/edit

Used in printed LIM poster design posted on door, scaled and slightly edited.

Red Wildberries Floral Botanical Border Frame Element Autumn Themed Linocut Stamp

by sparklestroke

from Canva, Canva Free License

https://www.canva.com/design/DAGCUyn0v3o/GgzUCm71mqqMNDi5mqemBA/edit

Used in printed Professor M. letter at onboarding table, tinted a different color and scaled.

DSLR Camera free icon

by Freepik

from Flaticon, Flaticon License

https://www.flaticon.com/free-icon/dslr-camera_83574

Used in printed informational posters posted around LIM space.

Lightning free icon

by Freepik

from Flaticon, Flaticon License

https://www.flaticon.com/free-icon/lightning_2024098

Used in printed informational posters posted around LIM space.

Audio icon

by Freepik

from Flaticon, Flaticon License

https://www.freepik.com/icon/audio_58532

Used in printed informational posters posted around LIM space.

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